Moving right to the stove area, we use the key to get "meat". Also note the colour of the symbols: red, grey, green, yellow, blue. Return to Floor 1 and pan right twice to the hanging statue holding a bowl. Retracing our steps, we begin to head left and stop at the table Jonah was feasting at (his seat now empty). Only those other wayfarers of the mountain-summit, tempest, thunder, the streaming wind, the snow coming with muffled rush out of the north, wild rains and whirling sleet, the sharp crackling tread of the hosts of frost: only these break the silence; or, at times, the cries of 'the eldest children of the hill' as the mountain-Gael calls the . Use the scissors on the pocket and take the. Returning to the fish skeleton room, we play the designated colored bones in the order we saw the jellyfish flash. Leaving the room, we snap a photo of the poster via the camera, giving us a hint for an upcoming puzzle. Feeding the figures in the room directly to the left in the order specified opens the right side of the display stand. Going to the angel statue, we use the pickaxe to separate its head from it's torso. Use the eye on the blue fish for another hint. Submit your game now and we might release it in homepage. Switch to light dimension to see the poo has turned into a, Switch to the dark dimension and take the. Open the stopwatch in your inventory and use the gear on it. Like before, it moves its wings in a sequence: down/up, up/down, middle/down, down/middle. Use the key to unlock the coin machine and use the coin on it. Returning to the beetle room, we now have the solution to the letter puzzle below the fetus. Yet terrible things kept occurring in Forgotten Hill, prompting him to try to find closure and a solution to this nightmare via returning to the town to learn more. In the bottom left corner of the room is one more shark tooth. Zoom in on the machine. Taking a photo for reference, we reenter the projector room. Pan left to the large statue blocking the door. Emerging from the fish skeleton are a series of symbol which, when examined with the camera, show us a series of colored buttons. Pan right again and use the camera on the picture here to see three sets of rotations: clockwise once, anti-clockwise twice, clockwise twice. Placing the mouse trap next to the hole, we move the projector onto the mirror and lo and behold, it revealshow the artifacts should be arranged! We take note of this for the future before opening the door to the left of the tank, showing a display of fish fossils with one missing. Jonah waits inside, now with an insect head. More Games In This Series. Pan right and enter the jellyfish exhibit. Specifically, by going to the "Forgotten Hill: Museum & Library". Rearrange the stuff in the shelf to match the projection. Scalpel in hand, we go all the way to the far left of the hall, entering the power room. Entering the room with the guitar symbol, we see four marble statues. Returning it to the owl's other socket, our inventory lay empty. Positioning everything correctly grants us access to the coin in the center and the clubs emblem revealed underneath the display. Opening the door to the left of the sculpture holding a bowl of blood, we see inside a collection of statues of varying weights. This item will only be visible in searches to you, your friends, and admins. Before he vanishes, he tells us that the guard will kill us. As he digs deep into the past of Forgotten Hill, Mr. Larson meets disturbing new characters and experiences unusual incidents along the way. RongYuigh. Flickering back to the true reality, we use our sickle to obtain six eyeball stalks. Returning to the owl room for the last time, we interact with the owl to reveal the solution to the final puzzle in the ticket stub room. Going to the table below the portrait of the Puppeteer, we see a map. This is a hub area for the entire museum. Use the piece of paper on the slot at the top. Refer to the recipe book for the solution. Forgotten Hill Wiki is a FANDOM Games Community. At that horrifying realization, we go to the reef room to solve the puzzle of where to move the fish. Inside we see a shelf filled with various artifacts, a projector, a mirror, and a hole in the wall directly below the mirror within we hearsqueaking. Trying the "Sculptural Arts" door, the security guard asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this last section. challenge your brain by solving more than 60 original puzzles and riddles. Return to the light dimension and enter the janitor closet. Repeat the sequence on the panels themselves: lower right, upper right, upper left, lower left, upper left, upper right, lower left, lower left. Place the pumpkin, shirt, tentacles, arm, and hat on the cross in the background. Forgotten Hill Disillusion: The Library is the first and free-to-play part of this chapter, succeeded by "Flora and Fauna," "Mysteries of the Abyss," and "Sculptural Art" (available for purchase on Steam). Enter the projector room and use both cards on the remaining projectors. Solve it by swapping the pieces and take the. Solving the sequence grants us a ticket to the next exhibit, the "Flora & Fauna" section. Going into the room right of the plants (still in the flower room), we flash back to the true reality and acknowledge the puzzle solution at the bottom of the table for future use. In the process, however, it falls over. Would you like to enter a world where the past, the present, nature, art and the unknown are exhibited? Press the buttons to hammer the eye sticking out from the jug. Back again to the flower room, we can screw the lightbulb into the lamp. Remember their poses. Round 1: move right, move right down, shield right up up, move right up, shield left down, shield right up, shield left down down. Press: yellow, green, green, red, red, red. Give the child the mushrooms to ease his headache and receive a. Pan right and use the coin on the machine. Going to the far right of the hall to the fossil room, we enter it and realize that in the true reality we cannot enter the left room where the fossils themselves are stored. If you read the sculptures book it tells you that this is the Sincere Cheater and that: "Truth is not always the only right way," so this time follow all the 'incorrect' doors. We return to the hall and venture right to the practice room, directly to the right of the sculpture holding the bowl of blood. Back at the "Lost and Found" booth, we replace our tools with the sheet and enter the book room of the library wing. Raise the curtain. Whirring to life with a set of dings, the machine makes us press buttons to total up the number of red lights displayed at a time. Using the information obtained from this machine, we return to the demon boy statue and solve the puzzle box below him. All Rights Reserved. Take the, Pan right and give the Jonah the glass of wine. Switch on the oven. However, the plant is blocking the extent of one. Hiding inside is another symbol to make with our projector. Going into the door to the left of the cross, we see Abigail (her true form also briefly flashing). Be warned, freeing all of the nynchkuddys is a tedious undertaking. Switch to light dimension and go to the lizard room. And then coloured circles with the colour of the symbols: red, grey, green, yellow, blue. After it falls to the floor, a photo is revealed and we add it to our inventory. Talk to Gustav Mellor to play a game called The Devil's Game. Flipping back to the true reality, we see that the statue was hiding a scrap of paper with a solution we can use in the projector room in the false reality. Where do we put these stakes? Privacy Policy | Terms of Use | Support | Game Ratings (for parents) | Contact. Rearrange the coloured panels according to the insect panels in the ticket room: green, yellow, red, blue, grey. Heading to the left, we give the eyes to the statue whose tongue sticks out, key held within it. Using the key in the display room brings out a picture frame with help for a puzzle later. Using the tool, we carve into the monster and take two buttons from it, killing it instantly. Trying to interact with the lightbulb tells us the bulb is burning hot and we can't obtain it with bare hands. Zoom in on the insect puzzle. The solution is the number of sides on each shape by largest to smallest: hexagon, pentagon, diamond, triangle. After this, we take the sun-moon fruit and put it on the half moon phase of the poster in the middle of the room. Directly to the right of the button is a gear puzzle. This sound will haunt you for the rest of this section until you return the bird to her, audible wherever you go. After one more time of this back and forth, we recieve the last gem, a ruby. But not for long. Inserting the symbols correctly allows us to collect a large eye and a fuse. In it's place is a crank handle and further back on the fish is another shark tooth. Using our newly attained drill on the bottom right corner of the display allows the water to be drained and collected in our empty bottle and as kills the snail in the process, allowing us to snatch the key. Using our photo of the poster from earlier, we can turn the crank in the proper direction and grind up the worms into a paste in the awaiting bowl below. Will you solve the mystery and escape? Returning to the projector room, we can insert the last two cards into the projector, giving us a sheet from the upper center drawer of the cabinet it rests upon. This is basically a variation of Red Light, Green Light. Doing such caused the victims do sing or play instruments for him without being able to stop due to muscle stimulation and literally died by making music. Steam Community :: Guide :: Forgotten Hill Disillusion Achievements + 100% Walkthrough Content posted in this community may contain Strong Violence or Gore By clicking View Page, you affirm that you are at least eighteen years old. The mandrake directly to the right comes out of hiding and we collect it. Solving the picture puzzle on the opposite wall reveals a key. Three years ago, the paid game Forgotten Hill Disillusion was released as the fourth chapter of the main Forgotten Hill story (available on Steam).Two years ago, FM Studio released the first chapter of the game for free, and now we've got the second. Feed the heart to the lizard, get, Repeat one final time. Solution: time: 90; temperature: 120. Add the sleeping draught as well. Complete all the puzzles to learn more about the story of Forgotten Hill. After attracting the victims (all four being female) to her home, she stunned them and used them as guinea pigs to test the serums and poisons she produced. Exiting the room and quckly going left, we can hang the bird cage on the rope next to the room with the tools symbol. Forgotten Hill: Disillusion The Library . When arranging the projector properly is done, the bottom right cabinet opening disappears, giving us a silver key and a flute. Returning to the fish room, we give another bottle of water to the creature who gives us a hint for a future puzzle. The manhunt to find him took months and after his capture, he was hanged to death. Inside we see a multitude of insects and a fetus. (1/9) - Forgotten Hill-Grandma's Delicious Cakes Walkthrough Winni_Neko 3307 37 Lighting up all of the red lights without being caught prompts the machine to ding and Balzhared to request to "hear the right ticking". Opening the cage with pincers, the nynchkuddy within reveals that he is fearful of the monster guarding the cage and that it will be eaten if it tries to leave. He challenges us to three rounds of "The Devil's Game", more difficult that our bout with Gustav. Now we can press the red button below and capture the bird. Opening it shows that we are missing several books from the shelf. Upon unlocking the drawer, we receive a sharp pencil. Pan all the way left and enter the insect exhibit. Using the key directly to the right of the cage, the bars descend into the floor and allow the nynchkuddy within to leave. Within this lower compartment is the final gear, with which we can solve the gear puzzle. Quckly returning to the practice room, we interact with Gustav, who tells us that he is leaving to listen to the song in his studio. Removing the wooden planks that barred the doors, we now have the ability to exit. Leaving the practice room, we dip our paintbrush into the bowl of blood (to act as "paint") and return to the kitchen room in the library wing. We can now enter the room it was hiding, which has an eye symbol above it. There are four statues here which change pose each time they're offscreen. Pan left to another aquarium. Retreating to the hall and heading all the way right once more, we enter the fossil room again. After fiddling with that control panel, we can now have power on in the jellyfish room and one of the exhibits within. The solution is to make all slots green. Venturing right, we open the door with the tools symbol above it and see a meat grinder on a table, multiple buttons, a jar with worms (which we collect), and pincers (which we also collect). Heading right, we enter the room with the jellyfish symbol above it. Use the bowl on the generator and flip the switch to restore power. Using the camera for reference, we correctly position the skeleton and press the red button to open a compartment below the skeleton. Taking the pincers again, we return to the Flora and Fauna wing specifically the left door at the end of the hall that we first met Abigail in. Sometimes I feel like lately the practice of making a through written guide for a game has started to die out. I don't think I could have completed the game without it. Going from left to right through the wings, we have to enter their individual halls to find a stick figure depicting a form of death. The solution of this puzzle is to read the Creatures of The Deep book and figure out what preys on what and leave a fish in the aquarium for you to catch. Walkthrough Subscribe to our YouTube channel! Mon, 09 Jan 2023 21:20:43 Game Questions . Press the red button to see each symbol correspond to a different length of candle. You need to rearrange the faces so the same ones are in the same column, and the column order is determined by the faces on the sides: Exit and re-enter the truth/false statue room. Back at the "Lost and Found", we trade the sheet with the saw. I suppose we know where it's been residing. Forgotten Hill Disillusion: The Library has 2 likes from 2 user ratings. Forgotten Hill Disillusion: The Library belongs to Adventure and it is often associated with Brain Games and Escape Games. Repeatedly use the hammer on this spot and take the. Now we can input our buttons into their designated sections, which causes a door to be lowered from the ceiling. Also, we can only take one key at a time. Use the oil to loosen the wheels and move it aside. Return and place the moon picture where the sun picture was. It instantly shows us to the true reality without use of our camera, now allowing us to jump between the two realities freely. Put all four suits into the door here to unlock it. Unfortunately, it must be collected anyway. Download Forgotten Hill Disillusion: The Library for Android to welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. Use the second electrical panel and redirect power to the jellyfish exhibit. Check us back often! Use the cloth to cover the "I See You" statues face. Unfortunately, the key is attatched to a sea snail and as long as it is alive, we cannot obtain the key. Retreating to the tool room/janitor's closet, we take the gloves and use them to collect the tentacles from the bowl on the floor. So move the arms to a down/up position, pull the rope, move the arms to the up/down position, pull the rope, etc. Exit and pan all the way right to the ticket room. Noting this, we head to the first sub-floor. Use it to create any four-digit code on the machine here. Immediately inside we see a sort of angler fish who, when interacted with, moves around seemingly randomly. Entering the door to the right of the plants, we see more plants, a lamp, a bowl, and a hook above the bowl. Leaving to the hallway once more, we go all the way to the left to the door with the electricity symbol above it, locked via padlock and chain. Introduction: This game takes place a year after the events of Forgotten Hill: First Steps. We take the sheet from off the painting. Pan right again (two doors + statue) and enter the left door again. Left to right: #12 fish (upper right circle), #50 fish (lower left), #34 fish (lower right), #87 fish (upper left). Turn it and memorise the sequence: blue, yellow, red, green, red, blue, yellow. Free Online Games | Casual Games | Browser Games | Mobile Games | Indie Games | Escape Games, Surgeon Simulator | Cut the rope| The House | Super Hexagon | The Binding of Isaac | Pony creator | Dojo of Death. the other door is 'correct'). In layman's terms, we just got monster poop. Using the key on the cabinet below the owl gets us a hat and a pair of gloves. Enter the door to the music (guitar) exhibit. Placing the starfish into the door causes it to open. Using the camera on the desk below the pupil reveal carvings to aid us in our next puzzle. So take some advice: never believe your eyes" - Quote from the game's official website. Should look like this: Double check power is being directed to the hammer symbol. The solution is actually very simple: reveal the top left and bottom right cards every turn. After switching them, a key descends from the ceiling next to where the moon painting now resides. Hanging up the poster on the nail directly to the right, the proper sequence of symbols is revealed with the camera, giving us a hint for a later puzzle. Within are a tambourine and a key. Zoom in on the cabinet on the right and use the piece of paper for the correct sequence. Guard: If you are too slow/inaccurate with the gun. Switch to light dimension and walk to outside the fish exhibit where there's an electrical panel. We and our partners store and/or access information on a device, such as cookies and process personal data, such as unique identifiers and standard information sent by a device for personalised ads and content, ad and content measurement, and audience insights, as well as to develop and improve products. Give the prisoner more water. After inputting the sequence correctly, we add another dead frog to our inventory. Forgotten Hill Disillusion: Flora and Fauna. Type 12 into the numbers display and press the top right button to move the #12 fish to the far left slot. Now it is covered in various symbols and a demonic face. Pick up the Sculptural Arts map from behind the sculpture on the right for. Only Mr. Larson can save them now. After taking a photo, we head to the locked panel above the angel statue and open it with our newest key.