Repeat Steps 4-6 for any other mods with broken . However, if the head nif was the result of a RaceMenu/NifMerge session and includes custom mesh paths for things like eye geometry or 3rd party hair, those geometries will be missing in game. You currently have javascript disabled. TBH, I'm not sure what exactly happens here. Select all plugins (Ctrl+A). I have converted Interesting NPCs (3DNPC) to SSE by running the meshes through the optimizer tool, re-saving the .esp in the new Creation Kit, and fixing any water-related data in SSEEdit. When it comes to black face issues, you should take a close look at NPC Replacers (e.g. I can think of 2 way to solve this, first is I keep the FaceGen files of the ladies and delete the ones of the men. This will tell you their FormID and the last plugin in your load order that referenced them. * As the facegen data under ModA.esp folder is not the same than the other two, Lydia's face appears either black, or with some lines over her face, or pixelated, or presenting any other graphical glithes! The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. I opened up my entire current load order at once in SSEEdit to figure out which plugin was the last file to modify that record (note: the Race record, not the Actor record), which in my case was the USSEP plugin. Create a bashed patch. Unfortunately, it's not a case of multiple mods modifying a single npc. In my first ever Creation Kit tutorial, I will show you how to export character Face Gen Data for NPCs in order to prevent the 'Grey/Dark Face Bug' and so you can see makeup/warpaint in-game.Here is a Playlist with all of my CK Tutorials: https://www.youtube.com/playlist?list=PLB4t0GI9oBEb9p7v8Pnca44gZWNNIgirYVisit My Websites!Girl Gamers - http://zyliceagirlgamersdream.wikia.com/wiki/Zylice_WikiFan Site - http://www.fanpop.com/clubs/zyliceSkyrim Mods \u0026 Resources - http://zyliceliddell.weebly.com/#/ I've run into this problem too. It SHOULD read sth. This only happens for vanilla NPCs. High Poly Head should also take effect if you distribute it with the xEdit script. The only problem is that I cant figure out which file belongs to which NPC since they all have names like "000A151C.dds" and I cant do anything with that. With this guide, I will take you through the basics of creating a custom FaceGen with two or more Character Appearance mods, such as. The gray face bug will now be gone for you. The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). It dawned on me that if there was a mod that ran a script every 6 seconds there might be a universal resolution. They also won't allow certain geometries the old game's head nifs would allow. - The black head seems to happen no matter what. I sure can't tell. Oh my I dont know how I didnt think of that, I took the formIDs and compared them to the list of FaceGen files but obviously they didnt match up 100%. a xEdit Script to find "Dark Face Issues" and address them, then create console command batch files for checking in game. It will only help if a mod is missing facegen data (or if the facegen data isn't where the game expects it). Sometimes you can open the plugin in CK, and select them Press Ctrl+F4 for generating Facegen data to fix them. The Elder Scrolls V: Skyrim Special Edition. The powerful open-source mod manager from Nexus Mods. E.g. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Let me know if you run into any problems. Any way of fixing this or it is just something we have to learn to live with? Hi, I am obviously a modding noob but I'm trying to patch FaceGen using your guide and the DarkFace script mod. This specific character had the "BretonRaceVampire" (or BretonVampireRace?) Cheers. Any ideas on how I could fix it? Has something to do with it changing the shaders file. While they're highlighted, press Ctrl + F4. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Well, that depends on what's causing the blackface bug in your case. New comments cannot be posted and votes cannot be cast. now can check records which is not in master file, by selecting them then choose '2. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. :), Press J to jump to the feed. Put Mrissi after anything that changes Khajiits. No matter what I do I can't get the yellow gross eyes to go away and be replaced with the ones from this mod. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Open the Creation Kit and click File > Data. In the right pane, find and select the NPC (s) with broken faces. Please re-enable javascript to access full functionality. Enter as many NPCs as you want in this format, (but if you're spawning more than 5 or 6, I recommend using multiple files so the NPCs don't get all clustered together), save the file as a .txt, then in Skyrim hit the ~ key to bring up the console and type "bat ". I haven't figured it out yet, but I've been working on it for the past few days. Other than that currently no idea, sorry Can confirm, totally messed up the NPCs that WERE working. What file exactly did you use to regenerate the facegen data? If it is not there, then check your Skyrim SE Data directory and see if there is a Textures and Meshes folder there. But, it does not auto-save to the folder named after the original (vanilla or DLC) plugin, where the old CK would put them when pressing . Several mods making changes to one and the same NPC can result in a black face. I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. Uses xEdit script. Edited by Belegost, 13 November 2020 - 11:24 am. By default for non-beast races there is only one texture used by males and one by females (Argonians and Khajit have unique textures). Espaol - Latinoamrica (Spanish - Latin America), https://www.nexusmods.com/skyrimspecialedition/mods/10522/. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You can convert this file to work with other games as long as you credit me as the creator of the file, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. Start from selected file' from the main menu, now you can choose which files or records you want to check, just select them, 'Apply Script' then click button '2. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. They will also be affected by appearance mods such as Expressive Facegen Morphs and High Poly Vanilla Hair, which would normally only affect the player unless explicitly regenerated in CK. This means it will work for mods such as VHR - Vanilla Hair Replacer. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Reinstall the conflicting mods. That step is sometimes overlooked by mod authors - which also explains some black faces. SSE facegen head nifs are a different structure and are made to work with the new shader and lighting system. I was talking only about naming and location of files. Maybe you could still try the "Load order adjustments + bashed patch" method I mentioned above. Thank Bethesda for the shiesty BS, Soft. This mod is needed to extract all unique heads to allow you customize their textures. Log in to view your list of favourite games. if you got two mods making changes to Delphine and you want Bijin Delphine, put the Bijin esp after the other NPC replacer. Remarks You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. Remove the DDS files from these directories . First, pick one mod that alters NPC faces and use just that one. And does "fluffy Khajiits" change all Khajiits to something else? These "missing facegen data" issues are rather rare and very special cases. like "/actors/character/facegendata/facetint/palaces castles enhanced.esp/0000130c.dds". This seems to have worked better, since now her face looks fine in-game. Bijin, Better Bards). facegen data is definitely being output to the data directory. Been trying for hours to get Fangs and Eyes - A Vampire Appearance Mod to work again. Thanks for pointing that out. There appears to be nothing at all wrong with Padma's records. By noe, packing the facegen data under both the Skyrim.esm and the Mod.esp folders doesn't generate any problems provided that you are only using one mod that modifyes the vanilla NPCs faces. Looking at the screenshot, I'd say it's still a problem of MISSING facegen data. Her face is not discolored in my game, but if she is in yours, use this. ! Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Look for the "BSDynamicTriShape" named "FemaleHead" (or something similar). - place the script 'Skyrim - NPC Facegen Patcher.pas' in the 'Edit Scripts' folder of xEdit How to use: 1. So what am I missing? So, apparantly you need to have the last mod that modifies an Actor's Race as well as the last mod that modifies that Actor itself loaded if you want to generate correct FaceGen data. 5. Use caution. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm" In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. Launch TES5Edit/SSEdit. It should have been the mod from which the NPC comes. All trademarks are property of their respective owners in the US and other countries. This mod is opted-in to receive Donation Points. However I could do it would be fine, I just need to have a way to actually do it, since currently my only option would be to test it one at a time deleting a single FaceGen file and checking all the NPCs to see if they were affected. I also opened the face mesh in NifSkope, and it looks fine there. I know it works there with CTRL+F4, but the software is horribly optimized and takes like 10 minutes to load up the main game, update, and DLCs. Several functions may not work. 2. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). In this particular case I also have a mod called "Fluff's Hybrid Khajiit" which makes significant changes to the Khajiit race. Community Forum Software by IP.BoardLicensed to: Nexus Mods, FaceGen can be a relatively confusing discussion with a new modder, or sometimes an experienced one. Find the entries for the head mesh itself. I tried to see if those numbers showed up under the NPC in xEdit and couldn't find anything, I found which FaceGen file was Storn's due to the .dds preview but the number isn't with him in xEdit, if you know what I'm saying. So if anyone can help me with my problem of finding out who's FaceGen files belong to who, I would be very thankful. When the FaceGen files are there yet the faces don't match in game, every male NPC affected by the mod has a dark face, and unless I found a way to figure out which FaceGen file belongs to who and delete them then I'd be stuck with dark faces.
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